Serpentime Update September 2024


I know it has been a long time since I posted an update.  My last one was actually from May.  Since then, I have been working hard to improve the quality of the render engine.  It now has a baked vertex lighting system which adds an even greater sense of depth and I've started modelling the production game levels.  This video show several sections of the city that the player starts in.  Nothing is finalized.  There is still lots of work to do.  But I hope, you will enjoy it.  Thanks. 

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My plan was to have all of the story locations as fixed content but then have some procedurally generated content scattered around.  

I appreciate how lovingly crafted new portraits are.

Are you going with procedurally generated, fixed or mixed locations?