View all by Redspark
Redspark
Follow Redspark
Follow
Following Redspark
Following
Add To Collection
Collection
Comments
Devlog
Serpentime: The Torrent of Time
←
Return to Serpentime: The Torrent of Time
Devlog
Serpentime: September Update #2
September 11, 2024
by
Redspark
1
Just a quick update still on the rendering part of the game. I found this wonderful blog post which covers implementing bilinear filtering on the CPU. This was exactly what I needed. I had to adapt it...
Continue reading
Serpentime Update September 2024
September 03, 2024
by
Redspark
3
#dungeon crawler, #game, #Serpentime
I know it has been a long time since I posted an update. My last one was actually from May. Since then, I have been working hard to improve the quality of the render engine. It now has a baked vertex...
Continue reading
Time for a little more Nostalgia
August 31, 2024
by
Redspark
4
In keeping with Serpentime's design concept of a retro dungeon crawler, it now has an old fashioned 3D engine similar to those that you would find from the early 90s era. No GPUs were harmed in the ma...
Continue reading
Character Creation Final Draft
April 19, 2024
by
Redspark
3
It hasn't been too long since my last update but I didn't want this to sit before showing it since I feel it is a big improvement over the last update. I received a couple of suggestions from the Dung...
Continue reading
Character Creation
April 12, 2024
by
Redspark
2
#dungeon crawler, #game
This is not a final version. I'm still working on it. I'm hoping to make the interaction with attributes and skills more intuitive. I just wanted to show my progress so far. Here you can see that the...
Continue reading
The Torrent Begins to Flow
March 13, 2024
by
Redspark
5
I've just started a new retro dungeon crawler game inspired by Wizardry 6/7 and Lands of Lore. I've been working in a game engine called DragonRuby for the past year and was able to get an initial tec...
Continue reading